Category:Organizations

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Here is where we have an overall listing of all the non-player 'organizations' of whom pages are written in the World of Babel. These contain a mixture of player and staff controlled content, so be aware while browsing, and check who would need to be interacted with on an out-of-character level, should you desire to do so in-character.

We have the following sub-sections, with their own links for further filtering. It is important to note, however, that each of these categories may have potential for overlap, but nonetheless, it can be expanded upon as needed.

And remember, adding more pages is not limited to just staff. Players can make various entries too. They just cannot run non-player entities as a player, generally.

Kingdoms: Here would be for mainly congregations of players, to create a kingdom. Understandably, most of the population is still NPCs of some kind, and those can still be run by staff, or generally described in the background by the individuals running that kingdom. However, there are also entirely NPC-ran kingdoms as well, which can be interacted with by players, should a staff member be willing to run such an interaction. This form of organization focuses more on the development of said kingdom from both a mechanical perspective, and in roleplay, as people interact with them over time. They are very much tied to a physical location, regardless of intention.

Nations: These are a mixture of former kingdoms, that are now setting locations unrelated to kingdom-building. This means they are for role-play and server lore as backdrops for player interaction or session locations, rather than mechanically interacting with the place. A good number were originally player Kingdoms, but as we 'transition' to another continent for the focus of the main plot, the kingdom-building continent transitions to a new continent as well, leaving the previous kingdoms to become 'nations', and new kingdoms being made on the new continent. A good number were originally NPC ran to begin with, and thus remain that way, but the ones ran by players are still able to be ran by their respective players, narratively speaking. This doesn't give much if any mechanical advantage, but it can add weight to your character, if you wish to pursue a similar goal.

Factions: This would be for describing overarching groupings of non-player characters, but can potentially be joined by a few players, while maintaining importance as NPC-ran. These generally have importance to some form of storyline, or represent an entire array of content by a staff member, for interactions, that could have various impacts on the server as a whole. They are intended to give a shared 'identity' to NPCs without necessarily coming with land attached.

Churches: Here is, for the most part, player character churches. Where they become worshippable entities, where these churches provide the mechanics of what worshippers gets from them. It is generally separated from the entity themselves, as that is a player character, who may not want to be muddied up by their church mechanics in the middle of all of their ongoing lore.