Huginn (Construct)
Huginn (Construct) CR 18, MR 6
NG Fine Divine mythic sentient construct
Init +6 Senses darkvision 60, low-light vision; Perception +1
DEFENSE
AC 53, touch 18, flat-footed 47 (+6 Dex, +35 natural, +2 deflection)
hp 195 (27d10+60 mythic)
Fort +18, Ref +22, Will +19
Defensive Abilities hardness 5; DR 15/epic Immune construct traits
OFFENSE
Speed 30 ft.
Melee slam +45 (4d8+31)
Special Attacks mythic magic 3/day; simple divine spellcasting; mythic power (9/day, surge +1d8);
Magic
Caster Level 27; MSB +20, MSD 31, Concentration +55
Tradition Consciousness Linked, Emotional Casting, Incompatible Energies, Mental Focus, Verbal Casting; CAM Int
Spell Points 55
Fate Sphere
- Curse, immediate action to force a target to roll twice and take lowest, 1sp
- Bless, immediate action to let an ally roll twice and take highest on attacks, saves, ability and skill checks, 1sp
- Heroism, grants target a temp hero point for 1 round/until used, 1sp
- Cups, +5 on mental checks, 1sp
- The Fool, roll saving throws twice, take better result, 1sp
- The Hermit, aid another as swift action, gain bonus of +10, 1sp
- The World, take 10 adds +9 insight bonus, 1sp
Enhancement Sphere
- Cripple, creature takes -8 to attacks, saves, ability and skill checks, 1sp
Protection Sphere
- Deflection, +8 deflection bonus to ac, 1sp
- Armored Magic, +10 armor bonus and +8 shield bonus to ac, 1sp
- Resistance, +9 resistance bonus to saves, 1sp
Spell-Like Abilities: (CL 27th; concentration +?)
Constant - Mental Enhancement (Cha+Wis, CL35), Staunch Resistance (all, CL35)
1/day - Heal, Mass (DC 47)
3/day - Miracle (DC 47)
STATISTICS
Str 46, Dex 22, Con -, Int 33, Wis 13, Cha 68
Base Atk +27 CMB +? CMD ?
Feats: Basic Magic Training (Fate), Advanced Magic Training, Mythic Advanced Magic Training, Hardened Construct (Mythic), Incarnate Magic (Monster) x2, Extend Spell (Metamagic), Mythic Extend Spell, Extra Magic Talent x8, Circle Casting
Skills: (2+int ranks)*HD Perform (Sing) +56,
Languages: Tongues, can speak and understand all languages; Sign Language
SPECIAL ABILITIES
Magic Item (Su; 1 CP): The animated object is some description of magic item. It may activate itself as if it were holding or wearing itself. Magic weapons may apply their enchantments to one of their natural attacks (for example, an animated +1 dragon bane longsword would have a +1 dragon bane slam attack).
Aura: Aura of grace (creature and all allies within 10 feet receive a +2 sacred bonus on saving throws)
Mythic Casting: You gain a +1 mythic bonus to your caster level in two spheres (Fate, Protection). This bonus increases by +1 at 3rd tier and each odd tier thereafter.
Mythic Magic Talents: You gain one bonus magic talent at each odd tier, including odd tiers gained after taking this ability.
Extra Mythic Power (Su) x3: You can call upon your mythic power two additional times per day. You can select this ability up to three times.
Mythic Paragon: Your tier is considered 2 higher for determining the potency of mythic abilities, feats, and spells. This doesn’t grant you access to mythic abilities or greater versions of mythic spells at a lower tier than you would normally need to be to get them, nor does it grant you additional uses of mythic power or adjust the dice you roll for your surge.
Tongues (Sp): You can understand and speak any language, as the tongues spell. If this ability is dispelled, you can resume it as a free action.
Items:
+5 Implement for the Fate and Enhancement Sphere
The Juggler: The character gains a +2 bonus to two ability scores of his choice, but must swap them with one another. (Int, Cha)